As a driver, you will take passengers, food, animals and other goods to their destinations. You will be able to design your own ultimate train system, enter your own world and control all aspects of your creations. This 'Deluxe' version is an enhanced version of the previous title with 50 new missions and a new track creation system.
Feel Free to keep this up to date as more and more models get added.3D Ultra Lionel Train Town Deluxe is a stand-alone re-release of '3D Ultra Train Town', which was selected as the 'Family Game of the Year 2000' by the Academy of Interactive Arts and Sciences. #For adding extra models, that don't fall into one of the categories above. Paths = "truck" #Hopefully everything else #Search Paths - Any model with the following entries will be considered a truck. RTD_Interval = 10 #Time in seconds between Red Tape snapshots. 50ms means 20 trucks per second (10 cars per second). Interval = 50 #Derailment Check Interval, in ms. SpeedThreshold = 10 #FBD will re-examine all trucks when you accelerate past this speed. MarkerColor = vec(255,96,0) #Whichever truck triggered FBD will be highlighted with this color. When it detects a derailment, it will freeze the entire train. At any time, you can type ".rerail" in chat and it will place your entire train back on the rails!įreezeOnDerail = 0 #"Traditional" FBD functionality. RTD = 1 #Enables Red Tape Defender (RTD) Recording. LazyMode = 0 #This doesn't actually work anymore. Optionally (Recommended!) the chip will also freeze the train or even automatically rerail it for you!ĪUTOPARENT = 0 #Set this to 1 to make the chip parent itself to the prop you attach it to. If you derail, the train will notify you. Longer trains make the chip check slower! 10 cars = 1 second. The chip selects one truck in the consist every execution and checks if it's on the rails or not. (This also happens when you accelerate past a certain speed, see below). The Active input for the pod controller updates the truck registry every time you hop in the seat. The Enable input turns derail protection on and off. The elimination of that pesky problem with diamonds. New Improvements include the elimination of the tick quota problem, the ability to add any truck model to the registered list, and You /Can/ Parent the chip, but only to the baseplate/carbody. Requires Grove's Sound Pack and propcore.ġ- Place the chip on the locomotive carbody somewhere, and configure the settings.Ģ- Wire "Enable" to the locomotive's MU Master button (or to an independent toggled button).ģ- Wire "Active" to the pod controller's "Active" output, for the driver's seat.Ĥ- Wire "MPH" to the MPH output on the RLC Chip.ĥ- You may also wish to wire RLC Pt's "EmBrake" input to the FBD chip, though this is Optional. Special thanks to Freezebug for Red Tape Defender, which has been integrated into FBD!
Welcome to Magnum's Fender Bender Defender (Also known as FBD)! Show hidden FBD Fender Bender Defender Enable Active EmBrake CycleTime TruckCount Running Analyzing RTD_Counter Enable_True Trucks:array TruckTypes:array W:entity O:entity AUTOPARENT SpeedThreshold Index RTD FreezeOnDerail Running Initialized Interval Derail TruckModels:array SpeedQ Paths:table Analyzing TC Consist:array AI LazyMode :array RTD_Counter Enable models/Items/HealthKit.mdl